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Special Qualities: A wight retains all the base creature s special qualities and gains those listed below Spawn are under the command of the wight that created them and remain enslaved until its death. Determine the Fortitude save to remove the negative levels as stated above.Ĭreate Spawn (Su): Any humanoid slain by a wight's energy drain becomes a wight within 1d4 rounds.
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Saves have a DC of 10 +1/2 the wight's HD + the wight's Charisma modifier unless noted otherwise.Įnergy Drain (Su): Living creatures hit by the wight's level-draining natural attack receive 1 negative level. Special Attacks: A wight retains the base creature's special attack and gains those listed below. If the base creature does not have a better natural attack, it gains a slam attack that deals damage based on the creature's size: Fine In addition, one of the base creature's natural attacks now causes energy drain. Creatures with this template have their type changed to "undead" It uses all the base creature's statistics and special abilities except as noted here.ĪC: The base creature's natural armor increases by +4.ĭamage: The base creature's natural and manufactured weapons deal damage normally. "Wight" is a template that can be added to any corporeal creature except constructs, oozes, and undead, refered to hereafter as the "base creature"). They seek to destroy all life, filling grave yards with their victims and populating the world with their horrid progeny. Wights lurk in barrow-mounds, catacombs, and other places the thick with the aura of death where they nurture their hatred. Its leathery, desiccated flesh is drawn tight across its bones, and its teeth have grown into sharp, jagged needles. Its wild, frantic eyes burn with malevolence. A wight's appearance is a weird and twisted reflection of the form it had in life.
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